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diff --git a/Maquette/Assets/Carpet.prefab.meta b/Maquette/Assets/Carpet.prefab.meta
new file mode 100644
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diff --git a/Maquette/Assets/DmgBonus.prefab b/Maquette/Assets/DmgBonus.prefab
index df589b8d0ba2f7fa32d21a09e287f3bd6ca2bfee..c18964a8859ed9b43dc9caca850ad908bfb9c1f4 100644
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diff --git a/Maquette/Assets/Kamikaze.cs b/Maquette/Assets/Kamikaze.cs
new file mode 100644
index 0000000000000000000000000000000000000000..5908b5274d9024f297784157b43f8261a42e505f
--- /dev/null
+++ b/Maquette/Assets/Kamikaze.cs
@@ -0,0 +1,88 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/*
+void Ininialize(Kamikaze kamikaze, String B, String C) {
+    kamikaze.Bobby = GameObject.Find(B);
+    kamikaze.Clyde = GameObject.Find(C);
+}
+*/
+
+public class Kamikaze : MonoBehaviour
+{
+    public float speed = 1.0f;
+    public float erratisme = 1.0f;
+    public Rigidbody2D body;
+    public GameObject Bobby;
+    public GameObject Clyde;
+    float angle = 0;
+
+    // Start is called before the first frame update
+    void Start()
+    {
+        Bobby = GameObject.Find("Bobby");
+        Clyde = GameObject.Find("Clyde");
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        ChasePlayer();
+    }
+
+    private void ChasePlayer() {
+        Vector2 direction;
+        Vector2 direction1;
+        Vector2 direction2;
+        body.bodyType = RigidbodyType2D.Dynamic; // Able to move.
+
+        // distance to Bobby
+        if (Bobby != null){ // Bobby is alive
+            direction1 = (Bobby.transform.position - transform.position); 
+        }
+        else {  // Bobby is dead
+            direction1 = Vector2.zero;
+        }
+
+        //distance to clyde
+        if (Clyde != null){ // Clyde is alive
+            direction2 = (Clyde.transform.position - transform.position); 
+        }
+        else {  // Clyde is dead
+            direction2 = Vector2.zero;
+        }
+
+        //we chase the closest guy
+
+        if (direction1.magnitude < direction2.magnitude && direction1 != Vector2.zero || direction2 == Vector2.zero){
+            direction = direction1.normalized;// Normalized mean length of vector is 1.
+        }
+        else{
+            direction = direction2.normalized;
+        }
+        float norme = direction.magnitude;
+        Vector2 perturbation = new Vector2(Random.Range(-1.0f, 1.0f), Random.Range(-1.0f, 1.0f));
+        perturbation = perturbation.normalized;
+        Vector2 directionPerturbee = direction + perturbation*norme*erratisme;
+        directionPerturbee = directionPerturbee.normalized;
+        body.velocity = directionPerturbee * speed;
+
+        //make the guy turn around
+        if(direction != Vector2.zero){
+            angle = Vector2.Angle(direction, Vector2.right);
+        }
+        if(direction.y < 0){
+            angle = - angle;
+        }
+        body.MoveRotation(Quaternion.Euler(0, 0, angle));
+    }
+
+    // Autodestruction
+    void OnTriggerEnter2D (Collider2D Target){
+        if (Target.tag == "Bobby" || Target.tag == "Clyde" || Target.tag == "Bullet" || Target.tag == "Explosion") {
+            Destroy(gameObject);
+        }
+    }
+
+}
diff --git a/Maquette/Assets/Kamikaze.cs.meta b/Maquette/Assets/Kamikaze.cs.meta
new file mode 100644
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diff --git a/Maquette/Assets/Kamikaze.prefab b/Maquette/Assets/Kamikaze.prefab
new file mode 100644
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+++ b/Maquette/Assets/Kamikaze.prefab
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diff --git a/Maquette/Assets/Kamikaze.prefab.meta b/Maquette/Assets/Kamikaze.prefab.meta
new file mode 100644
index 0000000000000000000000000000000000000000..fb6a16a2922078d1cb5451d34a8554f3405bea9e
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diff --git a/Maquette/Assets/LifeBonus.prefab b/Maquette/Assets/LifeBonus.prefab
index 53013997041f9a4595c370ea17b18d2e47cf5264..46a0562cfaf6e1bb13e403d4203b731ad3cd2ef0 100644
--- a/Maquette/Assets/LifeBonus.prefab
+++ b/Maquette/Assets/LifeBonus.prefab
@@ -57,7 +57,7 @@ BoxCollider2D:
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   m_AutoTiling: 0
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-  m_Size: {x: 8, y: 8.11}
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diff --git a/Maquette/Assets/LifeUp.prefab b/Maquette/Assets/LifeUp.prefab
index a9865fe86c6818da7c00a82cadcab4d53d28e43c..b62a8e0273ecd1bd399294cc3e3fa107993af3c2 100644
--- a/Maquette/Assets/LifeUp.prefab
+++ b/Maquette/Assets/LifeUp.prefab
@@ -119,5 +119,5 @@ BoxCollider2D:
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diff --git a/Maquette/Assets/Loot.cs b/Maquette/Assets/Loot.cs
index 426b83202751608e87cfab28915e7278206546e1..88d90c6139d365ff1563efedaa7db0f2aa0b5d41 100644
--- a/Maquette/Assets/Loot.cs
+++ b/Maquette/Assets/Loot.cs
@@ -45,7 +45,7 @@ public class Loot : MonoBehaviour
                     Target.GetComponent<CashClyde>().ChangeCash(-value);
                     WeaponClyde.instance.ChangeWeapon(gunName);
                     Destroy(gameObject);
-                }
+                } 
             }
         }
     }
diff --git a/Maquette/Assets/RateBonus.prefab b/Maquette/Assets/RateBonus.prefab
index 3c331dd12732127ac6ace919f1e3dccef588b59d..36fbeced64e5901e91d9c069d666f77fc7b688a0 100644
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diff --git a/Maquette/Assets/Scenes/Salle1.unity b/Maquette/Assets/Scenes/Salle1.unity
index b9b754bce7ad7d1fb620ff65428f5ddedd22fdb9..13e186e921201da434ecece3afe125625f70416f 100644
--- a/Maquette/Assets/Scenes/Salle1.unity
+++ b/Maquette/Assets/Scenes/Salle1.unity
@@ -439,7 +439,7 @@ PrefabInstance:
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+      value: -1.4900017
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diff --git a/Maquette/Assets/Scenes/Salle2.unity b/Maquette/Assets/Scenes/Salle2.unity
index 2e80e10ecf1617b29498f62d6109d4dc24cc7b96..98ccbc3988e5bc60a6b8f224be84fab171ccea26 100644
--- a/Maquette/Assets/Scenes/Salle2.unity
+++ b/Maquette/Assets/Scenes/Salle2.unity
@@ -242,82 +242,8 @@ Transform:
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   m_Father: {fileID: 0}
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+  m_RootOrder: 4
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@@ -3697,6 +3623,146 @@ BoxCollider2D:
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   m_Size: {x: 1, y: 8}
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   m_AnchorMax: {x: 0, y: 0}
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diff --git a/Maquette/Assets/Scripts/LifeVillain.cs b/Maquette/Assets/Scripts/LifeVillain.cs
index c66cccd0cdabd744fc3f72687c8773fca933517b..143a238305ef1e7d40e540e06d0fda05e5787144 100644
--- a/Maquette/Assets/Scripts/LifeVillain.cs
+++ b/Maquette/Assets/Scripts/LifeVillain.cs
@@ -16,6 +16,7 @@ public class LifeVillain : MonoBehaviour
     //public GameObject villainHealthBar;
     GameObject villainHealthBar;
     public Vector3 offset;
+    public GameObject kamikaze;
     
     // Update is called once per frame
     void Awake()
@@ -35,7 +36,7 @@ public class LifeVillain : MonoBehaviour
     }
 
     void OnTriggerEnter2D (Collider2D Target){
-        if(Target.tag == "DamageMaker"){
+        if(Target.tag == "DamageMaker" && Target != kamikaze){
             LoseLife(Target.GetComponent<damageMaker>().damage);
         }
         /*
diff --git a/Maquette/Assets/Scripts/TowerLife.cs b/Maquette/Assets/Scripts/TowerLife.cs
index 75ecbb4b8dd851e67feae507d0f526f985682ff4..27b5b799e43f28fc9a3070da74b0ddf16d5ffa54 100644
--- a/Maquette/Assets/Scripts/TowerLife.cs
+++ b/Maquette/Assets/Scripts/TowerLife.cs
@@ -1,4 +1,4 @@
-using System.Collections;
+using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
@@ -32,7 +32,7 @@ public class TowerLife : MonoBehaviour
         }
 
         if (Target.tag == "Explosion"){
-            LoseLife(300);
+            LoseLife(200);
         }
     }
 
diff --git a/Maquette/Assets/Spawner.cs b/Maquette/Assets/Spawner.cs
new file mode 100644
index 0000000000000000000000000000000000000000..52bb07e0749b13ec453c875f9f3d18e4020493a2
--- /dev/null
+++ b/Maquette/Assets/Spawner.cs
@@ -0,0 +1,27 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Spawner : MonoBehaviour
+{
+    public float duration;
+    public GameObject Kamikaze;
+    bool isCoroutineReady = true;
+
+    // Start is called before the first frame update
+
+    void Update(){
+        if (isCoroutineReady){
+            Instantiate(Kamikaze, this.transform.position, this.transform.rotation);
+            isCoroutineReady = false;
+            StartCoroutine(Cooldown());
+        }
+    }
+
+    IEnumerator Cooldown(){
+        yield return new WaitForSeconds(duration);
+        isCoroutineReady = true;
+    }
+   
+
+}
\ No newline at end of file
diff --git a/Maquette/Assets/Spawner.cs.meta b/Maquette/Assets/Spawner.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..487de9c04e42b16c2026fd043fa43b271d827872
--- /dev/null
+++ b/Maquette/Assets/Spawner.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 51ed8449ac4536e439a38df212c0d04e
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Maquette/Assets/SpeedBonus.prefab b/Maquette/Assets/SpeedBonus.prefab
index b06bdb013ad429b0bb24f8b87ff030daadca11f8..70c04b3b51fa375b00aa7300e1e385b09b6acb7c 100644
--- a/Maquette/Assets/SpeedBonus.prefab
+++ b/Maquette/Assets/SpeedBonus.prefab
@@ -107,7 +107,7 @@ BoxCollider2D:
     adaptiveTiling: 0
   m_AutoTiling: 0
   serializedVersion: 2
-  m_Size: {x: 8, y: 8.11}
+  m_Size: {x: 11, y: 11}
   m_EdgeRadius: 0
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diff --git a/Maquette/Assets/Sprites/Aseprite/Kamikaze.png b/Maquette/Assets/Sprites/Aseprite/Kamikaze.png
index 34b5cddc67ad9ce233f41641604b2447d335a52f..8c8b255e3be5a2ca72818b6d4a91bf0d5c6cd49d 100644
Binary files a/Maquette/Assets/Sprites/Aseprite/Kamikaze.png and b/Maquette/Assets/Sprites/Aseprite/Kamikaze.png differ
diff --git a/Maquette/Assets/WeaponLoot.prefab b/Maquette/Assets/WeaponLoot.prefab
index a1c8cc20a9d22f977e49c6d46d9031a2bbd40a83..fabf4c73cf53febc30b71b02bf88ffafbb673ddc 100644
--- a/Maquette/Assets/WeaponLoot.prefab
+++ b/Maquette/Assets/WeaponLoot.prefab
@@ -179,7 +179,7 @@ BoxCollider2D:
     adaptiveTiling: 0
   m_AutoTiling: 0
   serializedVersion: 2
-  m_Size: {x: 163.22192, y: 149.97707}
+  m_Size: {x: 160, y: 160}
   m_EdgeRadius: 0
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