diff --git a/Maquette/Assets/Animations/Clyde.controller b/Maquette/Assets/Animations/Clyde.controller
index 6b0ae4b7786df49609a778043245d3e321fb333f..36259fb5c989c3ff5945bf5a9fc55cbb6611d0c6 100644
--- a/Maquette/Assets/Animations/Clyde.controller
+++ b/Maquette/Assets/Animations/Clyde.controller
@@ -141,10 +141,7 @@ AnimatorStateTransition:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_Name: 
-  m_Conditions:
-  - m_ConditionMode: 1
-    m_ConditionEvent: Shooting
-    m_EventTreshold: 0
+  m_Conditions: []
   m_DstStateMachine: {fileID: 0}
   m_DstState: {fileID: 7853119932566970837}
   m_Solo: 0
@@ -424,7 +421,7 @@ AnimatorStateTransition:
   m_TransitionDuration: 0
   m_TransitionOffset: 0.00000017948213
   m_ExitTime: 2.1791391e-10
-  m_HasExitTime: 1
+  m_HasExitTime: 0
   m_HasFixedDuration: 1
   m_InterruptionSource: 0
   m_OrderedInterruption: 1
diff --git a/Maquette/Assets/WeaponLoot.prefab b/Maquette/Assets/WeaponLoot.prefab
index d88f76afe9dfd8c925e39add2465569a7799631c..4a2b44e8e568fa9584b4a65a3be5918091437836 100644
--- a/Maquette/Assets/WeaponLoot.prefab
+++ b/Maquette/Assets/WeaponLoot.prefab
@@ -115,7 +115,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: -36.5, y: -84}
+  m_AnchoredPosition: {x: 14.5, y: -80.1}
   m_SizeDelta: {x: 100, y: 100}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &3075358178863567199
@@ -168,7 +168,7 @@ BoxCollider2D:
   m_IsTrigger: 1
   m_UsedByEffector: 0
   m_UsedByComposite: 0
-  m_Offset: {x: -3.2915955, y: 9.166534}
+  m_Offset: {x: 1.1428833, y: 5.717186}
   m_SpriteTilingProperty:
     border: {x: 0, y: 0, z: 0, w: 0}
     pivot: {x: 0, y: 0}
@@ -179,7 +179,7 @@ BoxCollider2D:
     adaptiveTiling: 0
   m_AutoTiling: 0
   serializedVersion: 2
-  m_Size: {x: 128.72943, y: 120.41107}
+  m_Size: {x: 163.22192, y: 149.97707}
   m_EdgeRadius: 0
 --- !u!114 &3075358178863567136
 MonoBehaviour:
@@ -195,5 +195,4 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   gunName: 3
   value: 5
-  canvas: {fileID: 0}
   weapons: {fileID: 11400000, guid: 1919b5b27e7b84012a3f4bba54b04b0f, type: 2}
diff --git a/Maquette/Assets/prefabs/DeadPlayer.prefab b/Maquette/Assets/prefabs/DeadPlayer.prefab
index c75c6fbea8bd94b2e3def21d850dae64604bb4d0..cd55017b08f68e955b6c0ec39a32d66f1db24f1b 100644
--- a/Maquette/Assets/prefabs/DeadPlayer.prefab
+++ b/Maquette/Assets/prefabs/DeadPlayer.prefab
@@ -70,8 +70,8 @@ SpriteRenderer:
   m_AutoUVMaxDistance: 0.5
   m_AutoUVMaxAngle: 89
   m_LightmapParameters: {fileID: 0}
-  m_SortingLayerID: 507560563
-  m_SortingLayer: 4
+  m_SortingLayerID: 702145399
+  m_SortingLayer: 3
   m_SortingOrder: 0
   m_Sprite: {fileID: 21300000, guid: d4ba48e7442724f579282e2f1f88a6ad, type: 3}
   m_Color: {r: 1, g: 1, b: 1, a: 1}