diff --git a/projet-code/scenes_inf443/base/src/scene.cpp b/projet-code/scenes_inf443/base/src/scene.cpp
index 4182303ac6f87f7098b68314c4cd8fb243a2aeff..f159a34071df04acfaea0bc477bf44337d2245c4 100644
--- a/projet-code/scenes_inf443/base/src/scene.cpp
+++ b/projet-code/scenes_inf443/base/src/scene.cpp
@@ -236,7 +236,7 @@ void scene_structure::display_bat(vec3 p)
 
 
 	
-	//Orientation and position of the bird along the path
+	//Orientation and position of the bat along the path
 	float t = timer_mvt.t;
 	vec3 p2;
 	if (t + 0.1f > timer_mvt.t_max) p2 = interpolation(0.01f, keyframe.key_positions, keyframe.key_times, gui.k);
@@ -356,7 +356,7 @@ void scene_structure::display_gui()
 
 void scene_structure::display_ball() {
 
-	bouncing.simulate(timer_chain.scale * 0.01f, terrain_length);
+	bouncing.simulate(timer.scale * 0.01f, terrain_length);
 	for (int i = 0; i < bouncing.N; i++) {	
 		bouncing.mesh.model.translation = bouncing.pos[i];
 		bouncing.mesh.material.color = bouncing.color[i];
@@ -366,7 +366,7 @@ void scene_structure::display_ball() {
 
 void scene_structure::display_projectiles() {
 
-	projectiles.simulate(timer_chain.scale * 0.03f, terrain_length);
+	projectiles.simulate(timer.scale * 0.03f, terrain_length);
 	for (int i = 0; i < projectiles.N; i++) {
 		projectiles.mesh.model.translation = projectiles.pos[i];
 		projectiles.mesh.material.color = projectiles.color[i];
diff --git a/projet-code/scenes_inf443/base/src/scene.hpp b/projet-code/scenes_inf443/base/src/scene.hpp
index 19fa3bb40430add26005d67e7aebc0b1ce14d7d6..ca67d62063ef2dd303b596fbdbd3123f193e6fa3 100644
--- a/projet-code/scenes_inf443/base/src/scene.hpp
+++ b/projet-code/scenes_inf443/base/src/scene.hpp
@@ -47,10 +47,10 @@ struct scene_structure : cgp::scene_inputs_generic {
 	// ****************************** //
 	// Elements and shapes of the scene
 	// ****************************** //
-
-	// Timer used for the animation
+	
 	cgp::skybox_drawable skybox;
 
+	// Timer used for the animation
 	timer_basic timer;
 
 	cgp::mesh_drawable terrain;