From 973237b19f70644f4993e371b9d86e177c50131b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?No=C3=A9?= <noe.artru@polytechnique.org> Date: Tue, 16 May 2023 10:44:59 +0200 Subject: [PATCH] Tree Fix --- .../scenes_inf443/base/shaders/mesh_transparency/frag.glsl | 3 +-- .../scenes_inf443/base/shaders/mesh_transparency/vert.glsl | 3 +-- projet-code/scenes_inf443/base/src/scene.cpp | 2 +- 3 files changed, 3 insertions(+), 5 deletions(-) diff --git a/projet-code/scenes_inf443/base/shaders/mesh_transparency/frag.glsl b/projet-code/scenes_inf443/base/shaders/mesh_transparency/frag.glsl index 3dd9ad8..1d08c1a 100644 --- a/projet-code/scenes_inf443/base/shaders/mesh_transparency/frag.glsl +++ b/projet-code/scenes_inf443/base/shaders/mesh_transparency/frag.glsl @@ -1,5 +1,4 @@ -#version 300 es // Compatible with OpenGL ES -precision mediump float; +#version 330 core // Fragment shader - this code is executed for every pixel/fragment that belongs to a displayed shape // diff --git a/projet-code/scenes_inf443/base/shaders/mesh_transparency/vert.glsl b/projet-code/scenes_inf443/base/shaders/mesh_transparency/vert.glsl index 2355dee..14768ed 100644 --- a/projet-code/scenes_inf443/base/shaders/mesh_transparency/vert.glsl +++ b/projet-code/scenes_inf443/base/shaders/mesh_transparency/vert.glsl @@ -1,5 +1,4 @@ -#version 300 es // Compatible with OpenGL ES -precision mediump float; +#version 330 core // Vertex shader - this code is executed for every vertex of the shape diff --git a/projet-code/scenes_inf443/base/src/scene.cpp b/projet-code/scenes_inf443/base/src/scene.cpp index 52392d1..4182303 100644 --- a/projet-code/scenes_inf443/base/src/scene.cpp +++ b/projet-code/scenes_inf443/base/src/scene.cpp @@ -366,7 +366,7 @@ void scene_structure::display_ball() { void scene_structure::display_projectiles() { - projectiles.simulate(timer_chain.scale * 0.01f, terrain_length); + projectiles.simulate(timer_chain.scale * 0.03f, terrain_length); for (int i = 0; i < projectiles.N; i++) { projectiles.mesh.model.translation = projectiles.pos[i]; projectiles.mesh.material.color = projectiles.color[i]; -- GitLab