#include "settings.hpp" float _terrain_length = 250.0f; //Also change terrain_length in multi_mesh_shader.frag as sending a uniform float doesn't work int _num_trees = _terrain_length * 2; int _num_grass = _terrain_length / 2; int num_trees() { return _num_trees; } int num_grass() { return _num_grass; } float terrain_length() { return _terrain_length; }