#include "environment.hpp" std::string project::path = ""; float project::gui_scale = 1.5f; environment_structure::environment_structure() { background_color = { 1,1,1 }; light = { 1,1,1 }; } void environment_structure::send_opengl_uniform(opengl_shader_structure const& shader, bool expected) const { opengl_uniform(shader, "projection", camera_projection, expected); opengl_uniform(shader, "view", camera_view, expected); opengl_uniform(shader, "light", light, false); uniform_generic.send_opengl_uniform(shader, false); }