#include "objects/projectile.hpp" #include "terrain.hpp" #include "settings.hpp" void projectile::simulateParabolic(float dt) { if (pos[2] < evaluate_terrain_height(pos[0], pos[1])) { pos = { 0, 0, -1 }; v = { 0,0,0 }; }else { pos += v * dt; v[2] -= 10 * dt; is_active = false; } } void projectile::simulateStraightLine(float dt) { if (pos[2] > evaluate_terrain_height(pos[0], pos[1])) { pos += v * dt; v[2] -= 0.1 * dt; } else is_active = false; }