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void hitbox::initialize_hitbox(int _N, std::vector<vec3> _center, std::vector<double> _r) {
N = _N;
center.resize(N);
r.resize(N);
if (norm(pos - center[i] - shift) < r[i]) return true;
void hitbox::initialize_hitbox(int _N, std::vector<vec3> _center, std::vector<double> _r) {
N = _N;
center.resize(N);
r.resize(N);
if (norm(pos - center[i] - shift) < r[i]) return true;