Newer
Older
#pragma once
#include "cgp/cgp.hpp"
using namespace cgp;
struct ball {
int N;
std::vector<vec3> v;
std::vector<vec3> pos;
std::vector<vec3> color;
mesh_drawable mesh;
void initialize();
void simulate(float dt, float terrain_length);
};
vec3 terrain_orientation(float x, float y, float terrain_length);