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#pragma once
#include "cgp/cgp.hpp"
#include "key_positions_structure.hpp"
#include "bat.hpp"
using namespace cgp;
// The entire hierarchy
struct bats{
cgp::hierarchy_mesh_drawable bat_mesh;
int N;
std::vector<bat> bats_prop;
void initialize_bats();
void add_bat(vec3 new_pos, float _size, numarray<vec3> key_positions, numarray<float> key_times);
void update_mvt();
};