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void hitbox::initialize_hitbox(int _N, std::vector<vec3> _center, std::vector<double> _r) {
N = _N;
center.resize(N);
r.resize(N);
bool hitbox::is_in_hitbox(vec3 pos, vec3 shift, rotation_transform rot) {
if (norm(pos - (rot * center[i] + shift)) < r[i]) return true;