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#include "projectile.hpp"
#include "terrain.hpp"
void projectile::simulateParabolic(float dt) {
if (pos[2] < evaluate_terrain_height(pos[0], pos[1])) {
void projectile::simulateStraightLine(float dt) {
#include "projectile.hpp"
#include "terrain.hpp"
void projectile::simulateParabolic(float dt) {
if (pos[2] < evaluate_terrain_height(pos[0], pos[1])) {
void projectile::simulateStraightLine(float dt) {