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Noé authored
Adapted the code for those removals Made code prettier and comments clearer Rehauled bat/dragon death timer system (not fps dependant now)
Noé authoredAdapted the code for those removals Made code prettier and comments clearer Rehauled bat/dragon death timer system (not fps dependant now)
bat.hpp 599 B
#pragma once
#include "cgp/cgp.hpp"
#include "key_positions_structure.hpp"
#include "hitbox.hpp"
using namespace cgp;
// The entire hierarchy
struct bat{
double size;
int hp;
int max_hp;
float death_time;
bool isdead;
vec3 pos;
vec3 pos_futur;
rotation_transform rot;
hitbox bat_hitbox;
// Timer used for the interpolation of the position
cgp::timer_interval timer_mvt;
// A helper structure used to store and display the key positions/time
keyframe_structure keyframe;
void initialize_mvt(vec3 p, numarray<vec3> key_positions, numarray<float> key_times);
void update_mvt();
};