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settings.cpp 268 B
#include "settings.hpp"

float _terrain_length = 500;
int _num_trees = _terrain_length * 3 / 2;
int _num_grass = _terrain_length * 3 / 2;


int num_trees() { return _num_trees; }
int num_grass() { return _num_grass; }
float terrain_length() { return _terrain_length; }