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#pragma once
#include "cgp/cgp.hpp"
using namespace cgp;
struct ball {
int N;
std::vector<vec3> v;
std::vector<vec3> pos;
std::vector<vec3> color;
mesh_drawable mesh;
void add_ball(vec3 new_pos, vec3 new_dir);
vec3 terrain_orientation(float x, float y);